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 A few suggestions for defiancescape ;)

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tanking noob

tanking noob


Number of posts : 79
Age : 29
Location : Panama
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Registration date : 2009-02-05

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PostSubject: A few suggestions for defiancescape ;)   A few suggestions for defiancescape ;) I_icon_minitimeSun Feb 22, 2009 10:56 pm

1. Give mods power to unmute, its stupid how we can mute and not unmute lol
2. Add sacred whips and dragon whips models on next client, i have 170 assault points, saving for a sacred whip Smile
3. Give me d claws Smile
4. Code ranged attacks better, the delay in the hit... is.. well.. weirdly slow.
5. Give me d claws Very Happy
6. Make void range work like void melee.. Add extra damage to ranged attacks.
7. Most important. Give me d claws lol!
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Tainted Soul

Tainted Soul


Number of posts : 118
Age : 29
Location : Minnesota
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Registration date : 2008-10-02

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PostSubject: Re: A few suggestions for defiancescape ;)   A few suggestions for defiancescape ;) I_icon_minitimeMon Feb 23, 2009 5:41 am

I couldn't agree more. But as for number 1, I think staff can already temorarily ban and mute people. I think it's ::tmute and ::tban or ::tbanuser . I have not tested those out yet, but I am told they work.

I also want sacred whips and dragon whips to work. I have never seen a sacred whip before, and by the name I think it would look awesome.

I wouldn't know about the range, I don't use it very often.

As for the Deee clahhs, I will talk to Ethan about adding that shop again to the bank so you all can buy the st00f.
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http://Myspace.com/kyle_skelt
ii maxed ii




Number of posts : 16
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Registration date : 2009-02-20

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PostSubject: Re: A few suggestions for defiancescape ;)   A few suggestions for defiancescape ;) I_icon_minitimeMon Feb 23, 2009 9:30 am

if u add the shop again d claws should be about 300mil because of the stats on them Very Happy
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tanking noob

tanking noob


Number of posts : 79
Age : 29
Location : Panama
Rep ++ : 0
Registration date : 2009-02-05

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PostSubject: Re: A few suggestions for defiancescape ;)   A few suggestions for defiancescape ;) I_icon_minitimeMon Feb 23, 2009 11:31 am

Tainted Soul wrote:
I couldn't agree more. But as for number 1, I think staff can already temorarily ban and mute people. I think it's ::tmute and ::tban or ::tbanuser . I have not tested those out yet, but I am told they work.

I also want sacred whips and dragon whips to work. I have never seen a sacred whip before, and by the name I think it would look awesome.

I wouldn't know about the range, I don't use it very often.

As for the Deee clahhs, I will talk to Ethan about adding that shop again to the bank so you all can buy the st00f.
I have seen sacred whips before, sacred whips are just kind of a whip but with light blue - white alternated colors. They have even more stats than a zgs, and are as fast as a whip. As for the dragon whips, i dunno.

Yeah we can temp ban or mute people, but.. we cant unban or unmute them, i think.
About range delay. There are glitches already because of this. Example, the well known d bow glitch. Also, the wildy glitch to hit any level person with range. I also notice that if you shoot your arrows, and then walk away, the arrows wont do any damage.
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A few suggestions for defiancescape ;) Empty
PostSubject: Re: A few suggestions for defiancescape ;)   A few suggestions for defiancescape ;) I_icon_minitime

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